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steam greenlight

Things are getting exciting

I had a minor freakout the other day when I realised how much content needs to be created for this silly little game. Watching video game playthroughs of old Amiga games, and episodes of Adventure Time, made me think about all the awesome visual elements and polish that probably took someone hours and hours to design and realise, only for it to be visible on screen for ten seconds or so. Then I had a good two days or so of solid work where I finished about 50% of the second level of the game.

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